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Amberdale 1 Cover
Amberdale 1: Something Askew in Amberdale
The Annual Night Market has brought many strange faces to Amberdale, and not all are there on respectable business. Why are orcs and goblins allowed to trade freely in town? Just how many things are Askew in Amberdale? And how many more will be if these questions aren't answered quickly? A mystery for 1st-2nd level characters. Can be played alone or as the first module in the three-part "Amberdale Series."

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Amberdale 2 Cover
Amberdale 2: One Orc, Two Orc, Red Orc, Blue Orc
The Annual Night Market has ended, but many strange men remain in town. Two Orcish armies are on the march to Amberdale, and the back-up troops requested by Lord Amberford have not arrived yet. What happened to the missing army? Can it be found in time? And will the extra forces be enough? Maybe more important is this question: what do the orcs want with the small town of Amberdale? This forest adventure / dungeon crawl, for 2nd-3rd level characters, can be played alone or as the second module of the three-part "Amberdale Series."

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This web site is Copyright 2001-2007, by Paul Dabkowski. Permission is granted to create hypertext links to this web site.  All other rights reserved.  'd20 System' and the d20 System logo are trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and  are used with permission. Last Update: 8 OCT 2006. E-Mail: [email protected]